![]() ![]() Bungie wanted Strand to play completely differently to the Light subclasses and Stasis, which already offered a bunch of different ways to melt monsters and control crowds of mobs respectively. Where it clicks for me is when Smith and Yanes start talking about how Strand is the high-APM-or actions per minute-class. ![]() I have to confess that, before the interview, I still didn't totally get the power fantasy of Strand, beyond the obvious appeal to Spider-Man enjoyers. "At campaign completion you're actually going to have a fairly representative subclass, unlike Stasis, which was just a skeleton of a subclass." "The friction there was way too high, especially for newer players who were coming in and just wanted to see the new stuff." Unlocking Strand will still require players to complete the Lightfall campaign, but Bungie seems to have heard the complaints and wants to make the process much more user-friendly. "We learned a lot from the Born in Darkness quest," says Yanes. Acquiring all the Aspects and Fragments for Stasis in Beyond Light was notoriously grindy, but Bungie promises that won't be the case with Strand. Right off the rip, let's deal with one of the biggest worries when it comes to Strand: How long the subclass will take to unlock across all three characters. Strand will be easier to unlock than Stasis It was a wide-ranging discussion taking in everything from what the actual power fantasy of Strand is, through how to buff roaming supers, and most incredibly why we will not be transforming into giant egg-spewing spiders anytime soon. I was given a preview of this stuff last week and the chance to talk with design lead Kevin Yanes and feature lead Eric Smith and put questions about Strand and ability design to them. ![]()
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